kreezxil

Started gaming, computing and programming back in late 70's around the release of the first Star Wars movie. My first computer was a Commodore 64 that I received for a combined Christmas and Birthday present. The computer came with a tape drive that saved and loaded programs from a cassette tape. The same kind we recorded on audio back then. I remember it would take 4 hours to load a 16k program! I don't miss those days in that regard. Over the years I've learned both the operating systems, the hardware and basic coding disciplines need to maintain and tweak the following systems. The complete Commodore Amiga line, every pc clone model class from the 8086 to to the Pentium. Noteable Operating Systems are Commodore Basic (64/128), GEOS, Amiga OS (all versions), Mac OS (all versions), Windows OS (all versions, including dos ), CPM just because I wanted to see what the predecessor to MSDOS and DR-DOS was. Over the course of all these years, I have learned most of the batch languages out including the JCL from the DEC Class VAX/VMS systems, Amiga Rexx, and more. The number of programming languages I am familiar with and have coded in are numerous and even more if count being asked to help debug the code of other projects. Those range from Basic, to C, to C++ to Java to HTML and on and on and on. In all this, I have always centered on either creating game or enhancing a game. For the better of 90's that was for a Text based MMORPG (Massively Multiplayer Online Role Playing Game) known as a Mud or Multi User Domain/Dungeon, sometimes known as a Maximum Undergrad Destroyer for the sheer number of college level dropouts it created and partly because college sysadmins would allow the game to be installed on their servers. That game supported the first real-time object oriented language first known as LPC (Lars Pensj C) and then later MudOS when LPC became open sourced. MudOS was the predecessor to Everquest when some enterprising individuals decided to put a graphical front end on it. and well the list goes on ... My roots are long and deep, I have the experience and passion, support me and we can be great together!

World of Dragons 11.3.100

What?!! 100 Versions already! Hexiam where are you? Apparently FORGE 2750 uses a Minecraft Server jar that changed how some things operated and causes a series of bad crashes. I was told that using FORGE version 2751 would solve the problem. Here we go then. If you are running a server, copy “CURRENT_INSTALLER” to the …

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Hell on Earth 4.2.18

Forge updated to build 2750. In order to prevent world corruption I have elected to not remove the camping mod. However, since the camping mod completely overrides FTB UTILITIES I have chosen to remove FTB Utilities completely. To protect yourself please get familiar with Security Craft. Grabbed the updates. Rolled Lava Dynamics back down to …

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World of Dragons 11.2.99

JEI 214 & 215 broke the Simple Storage Network. This release contains the JEI rollback of build 213 which fixes the issue. Also the client contains the update config for mob mash and cute hamster mod which disables the mobs from both mods. When I get this version of the pack highly stable I’ll begin …

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World of Dragons 11.1.98

Mob Controller created a far worse issue than it solved. But at least I did manage to find the Mob Mash was being a large turd and not even respecting its config settings. I have disabled all of its mobs and we’ll remove it eventually. We did find some massive Thaumcraft Flux farms and other …

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World of Dragons 11.0.97 – DIET PLAN

Ok, so we got some massive lag and I’m ready to start addressing it. Part of my plan is to build a new version of the Pack that doesn’t feature mods that blame the lighting issues for the lag issues such as The Twilight Forest. But before we venture down that road, we are going …

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World of Dragons 10.11.96

Updated Forge to build 2749. Grabbed some updates. Updated Minecolonies so that the new smarter guard AI code can be used. Upgraded RayeRaye’s server. Use  txdalc2750.kreezcraft.com to connect to it or the ip address 144.172.126.25. RayeRaye’s server is now an 8 core 2.7ghz 16GB DDR3 2TB Dedicated Monster! Added Tinker I/O, Thaumic Tinkerer, and Thaumic …

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World of Dragons 10.10.95

Donate to my projects at Thoughts The ‘U’ bug is now fixed. Storage Controlled now unlocked again because of a crafting fix to Simple Storage Network. Please make sure you update the scripts directory if you are privately hosted! Join me on Discord Universal Updated ::> ::> ::>

LPMUD/MUDOS Mud Client

After jumping back in the mud in nearly 25 years of not doing it, I have come to the conclusion that best mud client is MUSHclient from http://www.gammon.com.au/mushclient/. My reason for that is if you are coding you can turn off all the special character codes so that all of your keystrokes can enter the mud. …

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World of Dragons 10.9.94

Donate to my projects at Garrrrrr!!!!!! The disadvantage to updating constantly is 50% of the time a sleep mod author will have introduced some game changing bugs! Updated The Flying Things, you should now be able to fly what in the last version you could not fly! Rolled back to the last truely stable build that …

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World of Dragons 10.8.93

Donate to my projects at Notes Big Minecolonies Crash, this contains the fix. Updated DynamicTrees Config to not slow the growth and spread of a forest. Installed Runemoro’s Vanilla Fix. Maybe it’ll help with with FPS issues right out of the box without forcing the player to eventually drop their mipmap to 0. Reset the …

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