I screwed up in my implementation of Lava Dynamics, in the part that does the world smelting. Somehow it also targets furnaces. And because I do this world smelting randomly, it would randomly happen. I didn’t realize it was my own mod until I decided I must upgrade the mod to be little tick intensive by using magma blocks instead of lava blocks.
So, I am removing the mod entirely from the pack, removing the furnace blocking recipes in the process. The mod will be switched into an alpha state on Curse Forge. I will be working on it over the next few weeks to revamp my vision on it.
Some changes you’ll noticed readily on the next release is that all lava shafts are replaced with magma shafts (magma blocks from the nether). I will work on a better algorithm for making the volcanic walls and it will taper in the traditional all tho not realist style. And randomly there will either be a small pool of lava at the top, or a rivulet going down the side of it. The ore generation will remain the same.
Added exact spawn to prevent people from spawning on top of buildings at spawn.
Added the Stucturize mod by the Minecolonies team maybe it’ll prove to be more useful than WorldEdit due to it’s highly visual nature.
Endergy is out, didn’t know it was a thing until just now. It adds a custom energy to Ender IO but also more advanced everything to the whole mod itself.
Added some more tech because some of you are sick and can’t live without Extra Utilities. Also I’m removing my opinion on Extra Utilities; after playing with it on StoneBlock I realize it’s a total pain in the ass now and so it’s earned a place in my heart once again!
Please update your scripts too!
WHATEVER YOU DO do not update past Forge build 2766 as it will break Thaumcraft!!!
Other changes follow: