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Cobbleblock 1.6.7

Optimizations

Removed client side mods from the server pack and server side mods from the client.

Removed Not Enough Wands from the client because for one it was not on the server. And I think I added it to have a way to do something that was different from Time in a Bottle but there was an issue so I removed it from the server but not the client. Taken care of now. 🙂

Bisect Hosting

If you want a server setup for the CobbleBlock modpack with zero effort, get a server with BisectHosting and receive 25% off your first month as a new customer using the code kreezxil

How to setup the server

Created and populated the wiki at https://github.com/kreezxil/cobbleblock/wiki

The only recipe that was messed up with Project Red was the draw plate so I fixed that with a Crafttweaker script.

Updated the quests.

Forge is now build 2811.

Updates

ACTUALLY ADDITIONS ::>ChangeLog

BETTER BUILDERS WANDS ::>ChangeLog

BOTANIA ::>ChangeLog

BUILDING GADGETS ::>ChangeLog

COFHCORE ::>ChangeLog

CYCLIC ::>ChangeLog

EX NIHILO CREATIO ::>ChangeLog

FTBLIB ::>ChangeLog

FTB QUESTS ::>ChangeLog

FTB UTILITIES ::>ChangeLog

INDUSTRIAL FOREGOING ::>ChangeLog

MINECOLONIES ::>ChangeLog

MORE REFINED STORAGE ::>ChangeLog

MYSTICAL AGRADDITIONS ::>ChangeLog

RANDOMTWEAKS ::>ChangeLog

REDSTONE ARSENAL ::>ChangeLog

THERMAL CULTIVATION ::>ChangeLog

THERMAL DYNAMICS ::>ChangeLog

THERMALEXPANSION ::>ChangeLog

THERMAL FOUNDATION ::>ChangeLog

THERMAL INNOVATION ::>ChangeLog

YABBA ::>ChangeLog

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Author: kreezxil

Started gaming, computing and programming back in late 70's around the release of the first Star Wars movie. My first computer was a Commodore 64 that I received for a combined Christmas and Birthday present. The computer came with a tape drive that saved and loaded programs from a cassette tape. The same kind we recorded on audio back then. I remember it would take 4 hours to load a 16k program! I don't miss those days in that regard. Over the years I've learned both the operating systems, the hardware and basic coding disciplines need to maintain and tweak the following systems. The complete Commodore Amiga line, every pc clone model class from the 8086 to to the Pentium. Noteable Operating Systems are Commodore Basic (64/128), GEOS, Amiga OS (all versions), Mac OS (all versions), Windows OS (all versions, including dos ), CPM just because I wanted to see what the predecessor to MSDOS and DR-DOS was. Over the course of all these years, I have learned most of the batch languages out including the JCL from the DEC Class VAX/VMS systems, Amiga Rexx, and more. The number of programming languages I am familiar with and have coded in are numerous and even more if count being asked to help debug the code of other projects. Those range from Basic, to C, to C++ to Java to HTML and on and on and on. In all this, I have always centered on either creating game or enhancing a game. For the better of 90's that was for a Text based MMORPG (Massively Multiplayer Online Role Playing Game) known as a Mud or Multi User Domain/Dungeon, sometimes known as a Maximum Undergrad Destroyer for the sheer number of college level dropouts it created and partly because college sysadmins would allow the game to be installed on their servers. That game supported the first real-time object oriented language first known as LPC (Lars Pensj C) and then later MudOS when LPC became open sourced. MudOS was the predecessor to Everquest when some enterprising individuals decided to put a graphical front end on it. and well the list goes on ... My roots are long and deep, I have the experience and passion, support me and we can be great together!