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Cobbleblock 2.0.9

Enough things changed to give this a major version bump. Since there is no true overworld I’ve elected to not wipe the production server world.

Fixed some more recipes

Added mxTune because who doesn’t want to play music on instruments crafted in Minecraft besides those discs.

 

Bisect Hosting

If you want a server setup for the CobbleBlock modpack with zero effort, get a server with BisectHosting and receive 25% off your first month as a new customer using the code kreezxil

 

How to setup the server

 

Finished populating the wiki.

I added Tech Reborn because I wanted to be able to charge a stupid jetpack without having to build a nuclear reactor or an over complicated generator. Plus it provides us with even more tech options.

I found myself thinking, what to do now. So I went in search of some mods. Decided to give you Thaumcraft and a couple addons.

Removed

Buildcraft, we don’t need it and it doesn’t give us much and is mostly incompatible with everything else.

Projectred for the same reason.

Psi, not because of the above reasons but because I don’t hear anyone talk about using it. I know they’ll use Thaumcraft.

Updated

EX NIHILO CREATIO ::>ChangeLog

EXTREME REACTORS ::>ChangeLog

FTBLIB ::>ChangeLog

FTB QUESTS ::>ChangeLog

FTB UTILITIES ::>ChangeLog

HAMMER CORE ::>ChangeLog

INVENTORY TWEAKS ::>ChangeLog

IRON CHESTS ::>ChangeLog

MINECOLONIES ::>ChangeLog

ZEROCORE ::>ChangeLog

Added

GIACOMOS FOUNDRY ::>ChangeLog

JEID ::>ChangeLog

MCJTYLIB ::>ChangeLog

MXTUNE ::>ChangeLog

RFTOOLS ::>ChangeLog

RFTOOLS CONTROL ::>ChangeLog

RFTOOLS DIMENSIONS ::>ChangeLog

RFTOOLS POWER ::>ChangeLog

RFTOOLS POWER OC INTEGRATION ::>ChangeLog

TECHREBORN ::>ChangeLog

THAUMCRAFT ::>ChangeLog

THAUMIC COMPUTERS ::>ChangeLog

THAUMIC GRID ::>ChangeLog

THAUMIC JEI ::>ChangeLog

VOIDS SMART BACKPACKS ::>ChangeLog

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Author: kreezxil

Started gaming, computing and programming back in late 70's around the release of the first Star Wars movie. My first computer was a Commodore 64 that I received for a combined Christmas and Birthday present. The computer came with a tape drive that saved and loaded programs from a cassette tape. The same kind we recorded on audio back then. I remember it would take 4 hours to load a 16k program! I don't miss those days in that regard. Over the years I've learned both the operating systems, the hardware and basic coding disciplines need to maintain and tweak the following systems. The complete Commodore Amiga line, every pc clone model class from the 8086 to to the Pentium. Noteable Operating Systems are Commodore Basic (64/128), GEOS, Amiga OS (all versions), Mac OS (all versions), Windows OS (all versions, including dos ), CPM just because I wanted to see what the predecessor to MSDOS and DR-DOS was. Over the course of all these years, I have learned most of the batch languages out including the JCL from the DEC Class VAX/VMS systems, Amiga Rexx, and more. The number of programming languages I am familiar with and have coded in are numerous and even more if count being asked to help debug the code of other projects. Those range from Basic, to C, to C++ to Java to HTML and on and on and on. In all this, I have always centered on either creating game or enhancing a game. For the better of 90's that was for a Text based MMORPG (Massively Multiplayer Online Role Playing Game) known as a Mud or Multi User Domain/Dungeon, sometimes known as a Maximum Undergrad Destroyer for the sheer number of college level dropouts it created and partly because college sysadmins would allow the game to be installed on their servers. That game supported the first real-time object oriented language first known as LPC (Lars Pensj C) and then later MudOS when LPC became open sourced. MudOS was the predecessor to Everquest when some enterprising individuals decided to put a graphical front end on it. and well the list goes on ... My roots are long and deep, I have the experience and passion, support me and we can be great together!