Alchemic Ash by Levi_Kornelsen


In this mod, you’ll create slime, feeding it ashes to multiply it. You might use that slime to create life, crystallize it for light, and use those crystals to travel to a peaceful, empty realm – or a cavernous, dangerous one. You’ll burn some slime to alchemic ash, and multiply that ash through heavy furnace use. You’ll sift and combine ashes to create bales of cinders, blazing sheaves, and inferno blocks. You’ll expose the burning ash to various materials, creating more valuable ones (but cooling the ash in the process). Iron, gold, even diamonds can be created in this way. With these materials and the experience from smelting operations, you’ll be able to enchant and brew with ease.  You may even decide to spend the time to build automatic generators for lava or for these new blocks, making ongoing use easier over time.


A few fairly generic “mod recipes” are bundled with this mod because they work especially well with the content, though they aren’t strictly speaking part of the overall progression. These are as follows:

  • You can smelt rotten flesh to create leather.
  • You can smelt cooked chicken to create bones.
  • You can craft a grass block:




First off, you’re going to need some slime. Since this can be tricky, and I want you to be able to get rolling right off, I’ve added a couple alternate ways to get it – culture it from eggs, or from rotten meat, by feeding it sugar:




Once you have two slimeballs, you can multiply how much you have easily.  To do this immediately, first put one slimeball in the furnace; this will give you your first Alchemical Ash item.  Then feed (craft) that ash with the other slimeball, and you’ll get a block of slime (this is a shapeless recipe).  Divide and repeat as desired.  Alternatively, you can feed rotten flesh to your slimeball to get a block of slime, if you wish.




Slime can also be used to spoil meat, which is useful if you’re looking to make leather. Craft one slime with one raw meat of most vanilla types (beef, chicken, pork, rabbit), and you’ll get rotten flesh. This can then be smelted for leather or fed to your slime.


By crafting an empty bottle, a slimeball, and an enchanted book together (a shapeless recipe), you dissolve the magic into the slime and catch it, resulting in a bottle o’ enchanting. This is an easy way to get at least a small return back on your dud enchants.


Rather than turning living things into slime, you may want to turn slime into living things. To do this, you’ll feed (craft) a block of alchemical ash (we’ll get to these in a minute!) to a block of slime, resulting in a slime spawning egg.  You can then craft the slime egg with an associate item to make a spawning egg for a mob, shapelessly.   Use a feather to get a chicken spawn egg, a nametag to get a wolf, raw beef for a cow, mushroom stew for a mooshroom, raw pork for a pig, rabbit hide for a rabbit, wool for a sheep, ink for a squid, rotten flesh for a zombie, a bone for a skeleton, gunpowder for a creeper.  Easy.




Slime can be crystallized! Put nine blocks of slime in the crafting grid, and they’ll condense into a crystal block. Crystallized slime glows, making it a handy lighting block, but it can’t be “uncrafted” back to slime.


If you smelt a block of crystallized slime, you’ll get a smaller crystal that’s a key to a side world. Build a portal frame out of crystallized blocks, click with the key crystal, and you’ve got a portal to the Nowhere.


The nowhere is a dimension that’s void, bright, foggy and entirely peaceful (it’s a mushroom biome). There’s an ender-style floating island of rock at 0, 0, with the ground at about height 60, if you want a solid mass where you can build a castle, garden, or… Whatever you want. These coordinates apply to the overworld too; the dimensions overlap one-to-one for the most part, which may be useful.



Before you build a Nowhere portal, though, you’ll likely want to do some flying.  You get started on that by putting your nowhere crystal back in the furnace to make a Skystone.  The properties of a skystone:

  • If it’s in your inventory, it limits your falling damage to being precisely like a 23 block fall, which is…   Uh, exactly lethal.  So it won’t save your life. But it means that any other falling protection (feather-fall enchanted boots, potions of leaping, resistance) will save you from any fall.  You can fall out of the sky, and if you’re at full health, have the skystone, and have one other protection, you’ll survive.
  • You can right-click when holding it to rocket skyward.  Hold it to ascend to impossible heights, tap-tap-tap it to fly along while you hold “w” (or whatever you use to walk forward).  Tap it very lightly to jump up a cliff face.  But be aware, as soon as you give it more than that lightest tap, you’re signing your death warrant when you land if you don’t have protection…   Unless you land in water, or on slime blocks.  Giant bouncy landing pads, here we come.
  • Flight uses up hunger.  This isn’t a high-speed deal; it’s fairly light, and eats slowly through your saturation first.  But don’t go for a flight around the area if you’re not already piling the food high.



If you surround your skystone with eight bottles of enchanting, it improves.  The hunger cost drops to about 2/3 of the original, and your “maximum fall distance” is now treated as 18 instead – that’s 7.5 hearts of damage.  So, you still want those landing sites, but emergency landings can be survived more easily – and your protections can cut that damage down to something actually livable, if you have a good set.



THE SKYSEED (New to 1.5)

Instead of smelting a nowhere crystal, you can surround it with slime in the crafting grid to get a Skyseed.  Hold this and right-click, and it’ll create a slime block below you (and usually a little to the east, for some reason) in the sky.  Circle around in the air, and if you can stick the landing, you’ve got a perch in the sky.  Maybe a little crystal for lighting and some more slime on top of that to make an easier target, and you’ve got a waystation you can expand on?  Or something.  Eight uses – one per block you put around it when made it – and then it breaks.



THE LAUNCHPAD (New to 1.5)

Three pistons and six slime blocks makes a launchpad.  This is a block; when it’s in the world, anything that walks onto the top of it is thrown skywards.  The launchpad itself is not safe to land on; mobs and players that walk onto it shoot up, drop back down, and most often die (though sometimes their dying bodies shoot back into the air; cows do).  Ridiculous uses are left as an exercise for the player.



…Speaking of deadly blocks, that’s enough flying.  Let’s come back down to earth.  And get hit by lightning….



If you take seven stone, one redstone dust, and a crystal slime, and arrange as below, you get a lightning attractor.  This block, upon receiving a redstone signal, calls down lightning to strike itself (and then turns to ash).  The signal can come from something as simple as a pressure plate on top of it.


Smelt a slimeball, and you’ll get alchemic ash.  You can stack and unstack ash into bales, blocks of nine…   But you can also smelt one ash to get a bale, multiplying it directly. That ashen bale can then be broken down (in the crafting grid) into nine ash items, which can be smelted again to produce nine blocks, and… You get the idea. Lots of fuel makes lots of ash, which is good, because you’re going to want a lot as you go on.





If you sift (craft) nine ashen bales together, you get a cinder bale; the hottest of the coals from those ashes. Nine cinder bales gets you a blazing bale, and nine blazing bales gets you an inferno bale.


Over your use of the mod, you may very well want to make many inferno bales, so let’s get the basic math straight up front: One inferno bale: nine blazing bales: eighty-one cinder bales: seven hundred and twenty-nine ashen bales. If you’re going to really dig in, you’re going to want a fair number of furnaces and a pile of fuel (or a lava lake), so you can smelt many full stacks simultaneously.


Hot alchemical ash is reactive; it tries to mimic and improve on things it’s exposed to, using up its heat as it does so. So, if you place a heated bale and right-click it with one of several items, you receive a different item spawned by the ashes – Click an inferno bale with redstone dust, and it’ll give you a block of iron… But it’ll turn back to basic ash as it does so.  Some such creations are strong choices, some are seemingly, all vary in value according to your circumstance.  Creating your first Netherwart from an Inferno Bale is a great deal when you just plain can’t find a Nether Fortress; doing it when you havesome Netherwart is ridiculous.  Here’s a table of what gets you what:




The bales can also be used as fuel, and put out more heat than they took in. A cinder bale is good for fifteen smelts, a blazing bale is good for one hundred and fifty smelts, and an inferno bale for fifteen hundred smelts. If you’re looking to automate the whole process, playing on a skyblock map, or primarily seeking the smelting Xp, this may be well worth taking advantage of; if not, lava is usually a better bet.


It’s possible to improve the efficiency of the crafting process, which is probably good news if you’re thinking of making a bunch of inferno bales. A cinder wand, placed in the middle of the crafting grid, counts as one of your blocks of ash when creating a cinder bale – and isn’t used up by the crafting. To create one, surround a stick with eight cinder bales.


To do the same as the cinder wand, but with regard to crafting blazing bales, surround a bone with blazing bales to make a blazing wand. Finally, for that last step up the chain, an inferno wand is make by wrapping eight inferno bales around a blaze rod – an item reserved for the truly hardcore furnace-stoker.



Throw a blazing bale in the furnace as a smelt rather than as fuel, and you’ll get bottle flame, the fuel for wand powers.



All wands can be used like weapons, igniting enemies when you strike them.  The cinder wand does damage like a stone sword, the blazing wand like an iron sword, and the inferno wand like a diamond sword – plus burning.  The source of this damage is the fire, not you, which means that drops which appear only when you kill a mob may not drop from this kind of attack – but also means you can get around the Weakness effect in this way.  In addition, if you have some bottled flame, you can right-click while holding that wand to use up one bottled flame and create an effect:

  • Cinder Wand: Throws a small fireball, which can start fires.
  • Blazing Wand: Teleports you onto the top of the block you right-click, if there’s room there.
  • Inferno Wand: Throws a large fireball, which can destroy terrain.

Once you have your first inferno block in hand, you can start adding automated help to the process, eventually removing the furnaces from the equation completely (except when you want the Xp).


A single inferno bale wrapped in cobblestone gets you an ash smith – a block that infinitely spawns ashen bales in the spot on top of it if there’s nothing there. With an ash smith, you can skip the furnace for minor projects, and may decide to incorporate it into your furnace routine.


Put an ash smith in the centre of the crafting grid, place an inferno bale above it, and fill the rest with cobble to get a lava smith, which does just what an ash smith does, but with lava. Remember to put it in a hole!


To advance further, you can craft nine ash smiths together for a cinder smith, nine of those for a blaze smith, and finally (for the truly mad) nine of those for an inferno smith. A cinder smith will serve most usual needs quite adequately with a little spadework; however, for those that insist on wearing diamonds and jumping in lava from time to time, or who are striving for even stronger items provided by a different mod, or simply won’t settle for anything less than the strongest option, such upgrades may be a necessity.



Some general notes on the mod and the quirky bits of vanilla minecraft that it is intended to interact with:

  • Banks of furnaces running cycles of ash production are a fantastic way to grind XP for enchanting.
  • A skeleton egg, used in the nether, often spawns a wither skeleton, if you want to grind for wither skeleton heads.
  • A creeper killed by a skeleton arrow will often drop a music disk; you can arrange a shooting gallery.
  • A creeper hit by lightning becomes charged; the lightning attractor does this.
  • A creature killed by the explosion of a charged creeper (it may need to be damaged first to die) drops its head almost every time.
  • You can force a creeper to explode by tagging it with flint and steel.
  • Zombie spawn eggs sometimes spawn zombie villagers (make sure your texture pack doesn’t conceal them).
  • A zombie villager can be cured and reverted to a villager with a splash potion of weakness, followed immediately with a golden apple (It’ll vibrate and hiss for about two minutes as the cure takes hold).  You now have the technology to do this.


Now that we’ve covered the core crafting chain and some of the odd things you can do with it, let’s get to the ridiculous loot.  You knew there’d be ridiculous loot, right?  Here’s the basic recipe for a singing stone; four inferno bales, four potion items, and a music disc:

With a singing stone in your inventory, you get potion effects on an ongoing basis – they’re effectively permanent so long as you have the stone.  One effect will be positive, and one (or two!) will be negative; ain’t nothing free here.  Also, by holding a singing stone and right-clicking, you can play the music it came from.  Here’s a list of the stones, their respective music disks and potion items, and effects:

  • Thirteenth Stone: Crafted with the 13 music disc and (basic) potions of speed.  Grants Speed 1 and Mining Fatigue 5.
  • Wait Stone: Crafted with the wait music disc and (basic) potions of weakness.  Grants Haste 1 and Weakness 2.
  • Cubic Stone: Crafted with the blocks music disc and (basic) potions of strength.  Grants Strength 1 and Slowness 2.
  • Cat Stone: Crafted with the cat music disc and potions of leaping II.  Grants Jump Boost 1 and Mining Fatigue 5.
  • Chirping Stone: Crafted with the chirp music disc and potions of regeneration.  Grants Regeneration 1, Weakness 2, Slowness 2.
  • Ward Stone: Crafted with the ward music disc and bottles o’ enchanting.  Grants Resistance 1, Weakness 2, Mining Fatigue 5.
  • Strad Stone: Crafted with the strad music disc and potions of fire resistance.  Grants Fire Resistance and Slowness 2.
  • Far Stone: Crafted with the far music disc and empty bottles.  Grants Water Breathing and Slowness 2.
  • Stal Stone: Crafted with the stal music disc and potions of invisibility.  Grants Invisibility and Weakness 2.
  • Mellohi Stone: Crafted with the mellohi music disc and potions of night vision.  Grants Night Vision and Mining Fatigue 5.
  • Mall Stone: Crafted with the mall music disc and golden carrots.  Grants Saturation 1, Slowness 2, Mining Fatigue 5.

Note that you must craft these potions; potions pulled from creative/cheat menus have different item IDs and won’t work. Note also that Mellohi night vision, when you look at the sky, flickers constantly and quickly.  I like this side effect; you may not.  Finally, given the effort that goes into getting a Singing Stone, I’ve made it so you can duplicate them.  Surround one with quartz in the crafting grid, and you’ll get a duplicate (this won’t use up the original).



If you throw a nether star in the furnace, it’ll go black.  This blackened star is a powerhouse one-use item.  Hold it and right-click, and it’ll give you Health Boost 5 (that’s ten added hearts) for a half an hour.  This uses up the star. Think of it as a “Dragon Fight Potion”.




Starting with 1.6, an additional dimension exists in the mod; the elsewhere.  To get to the elsewhere, you’ll build your portal frame from ashen bricks, and fire it up with a custom key.  Details on those:

  • Ashen Bricks: These are shapelessly crafted with a block of dirt, a pinch of alchemic ash, and a single clay ball.  In addition to their use in portal creation, you may find these bricks useful in other endeavours; they have very high blast resistance, making them handy for activities involving exploding creepers.
  • The Key Crystal: Surround a nowhere crystal with ashes in the crafting grid.



Elsewhere is a cavern world, much like the Nether.  It is composed mainly of ashes and crystal, with a shallow sea (of water) at the bottom.  It is largely dark, though the huge bands of crystal do light up the place a bit.  Some features of the Elsewhere:

  • Scuttlers: Pale silverfish-appearing mobs, scuttlers are not hostile.  When killed, they may drop ink sacs.
  • Graven Dead: Skeletons embossed with colourful patterning, the graven dead are hostile; they primarily drop bones.
  • Wardens: Head-like cubes that slip around the ground, wardens drop quartz, and sometimes (10%) spawn a prison block when slain.
  • Flowering Ash: The ‘ore’ of the Elsewhere, flowering ash is a dye source.  If you craft it with any of the singing stones, you’ll get a dye that’s relatively close to the same colour as the singing stone.  Crafted with a cinder wand, you’ll get cocoa.  This doesn’t use up the singing stones or cinder wand.
  • Prison Blocks: Spawned some of the time when a warden dies, a prison block doesn’t drop anything if mined.  If right-clicked, it expands suddenly into a hollow cube (7x7x7 blocks), in which a Greater Dead is trapped – and teleports you inside with it.
  • Greater Dead: As graven dead, these are skeletons with designs on.  They are quite strong, but not boss-level; if you get the drop, you can hammer them into a corner and keep them there until they drop.  They drop bottles of enchanting commonly, and nether stars rarely.

(The Warped Skystone, also in 1.6, is mainly a creative toy at this point, and will likely get some fine-tuning before it gets full documentation)




For those who like their introductions in video form, here’s one of those!  This is for 1.2, so it’s a ways out of date (no flying!), but not so much you can’t get the idea.





And that’s the mod!


If you have any questions, find any bugs, or would like to discuss it, please post below or visit the thread on the forums.  I’ll be happy to give any help I can.




It may be possible to resolve these with various ID-reassigning tools, but they do exist at base – and my shifting the conflicting IDs would most likely just change which mods this was incompatible with, so trying to find ‘safe’ ones isn’t top of my list:


-aroma1997-dimensionalworld (one Dimension ID conflicts)

-Biomes o’plenty (one Biome ID conflicts)