Cyclic by Lothrazar


I just went ahead and added all the features that I wished were in the base game into one mod.  So just a ton of random items and changes that have no consistent theme other than I thought they would be fun. (Inspired in part by Quark and Extra Utilities).  

Absolutely everything can be disabled in the config file.

Some random stuff mods claim to be random in nature but are not. Lothrazar has done it for real, this mod is really random and he doesn't even call it random. He came up with a new name for it called Cyclic which is random but doesn't describe how random this mod is.

Take a look at all of the stuff in the jump list and you can see this mod is all over the place and if you are like me you are probably just foaming at the mouth to try it!

Yes it's in some of my mod packs already and here's hoping it's ported to 1.11 already cause I'm just itching to put it in my new pack I'll be releasing before the end of the 2016 year.

— Kreezxil




Slime Pads:

launch up any entity that lands on it.  Can be upgraded.




Cyclic Scepter:

A Tool for long range building – The mod is named after this item.



 Automatic Fishing Net

Password Trigger

for wireless redstone

Piston Scepter

Push pull and rotate blocks.  It even pushes chests and keeps their inventory.



Brewable Potions of Resistance, Haste, Health Boost, Luck, Waterwalk, Levitation, Magnet, Ender Aura, and Slowfall 





Emerald Apple

to cure villagers and unlock any ‘X’d out trades


Unlockable Survival inventory tabs


Ender Wings

Water Charm


Not as good as water breathing potions in the log term, but decent for emergencies.

A sack

that transports blocks with inventory (such as chests) with their contents


Specialty Machines

A machine that reverses crafting


A machine that builds simple structures over time – circles and walls


Config Sample

Example of one of the many config pages


Ender Book

to save waypoints and teleport back to where you have already been (same dimension)


Void Charm

Safe in any dimension

Sailor Charm

faster boat travel

Fire Charm 


Not as cost effective or long lasting as potions, but good in an emergency since it applies automatically.


Three different Scythes to harvest large areas.  The Garden Scythe replants crops for you.

World Generation changes


Each of these features can be disabled in the config file individually

  • Generate clay, sand, and dirt in the ocean instead of only gravel (like the old days)
  • Generate ore in netherrack (lapis, emerald, gold, coal, diamond). The gold gives nuggets when mined
  • Generate ore in the end (lapis, emerald, redstone, coal, diamond)
  • Vanilla emerald ore now can spawn at any height, not only below the ground [still only in the Extreme Hills biomes as normal]
  • Vanilla gold ore can spawn in and river biomes at any height
  • Vanilla ores of all kinds can rarely spawn at all world heights, but only in veins of size one. Great for amplified
  • Crops spawn randomly with nature. Carrots in extreme hills, wheat in plains, beetroot in forests, potatoes in taiga.

Magic Bean

gives a random mystery item when harvested.

 Slime Conveyor


Note on the Optional unbreakable spawners feature (not enabled by default, so breakable as vanilla):


Other stuff includes:

  • Emerald armor & tools that are weaker than diamond, but stronger than iron
  • Sandstone Tools : strength/durability is between Wood and Stone
  • Wireless Redstone using a password system
  • New enchantments: Double Jump, Venom, Magnet
  • Projectiles, such as fire, lightning, water, explosions
  • Dungeon finder that works like the ender eye but finds the closest spawner
  • Special carrots to upgrade horses – speed health and jump
  • Ender Orb – A reuseable ender pearl
  • Ender Wings – teleport to your bed spawn or worldspawn
  • Chorus based food that lets you phase through walls
  • Expanded player inventory and 3×3 crafting (eat special food to unlock)
  • Editing signs with your bare hand
  • Faster ladder climbing (Look up and stop holding forward)
  • Unbreakable spawners
  • More items burnable as fuel
  • Tweaked mob drops
  • Mobs spawn in more biomes
  • Ore spawns in the nether and end
  • Open chests right through signs 
  • generate gold in rivers
  • generate crops in certain biomes
  • generate different ocean gravel
  • Ender pearls work on horseback – your mount comes with you
  • Heart container item to increase your health
  • 2 new villager types added with new trades – Sage and Druid

There is more stuff i haven’t had time to write about.  If some of these items look familiar.. yeah I used stuff from the old standalone mods I made and put it in this one.  I found it too time consuming to have 20+ standalone mods, easier to update and bugfix them all in one place.  

I am not very good at writing descriptions, i will update this with more screenshots and videos eventually.  I have lots of ideas for more features too!

Modpack Permissions:

Go for it!

Known Modpacks:

Also, if you put this in a modpack, or notice it in one not listed here, let me know so I can link it and help promote it!

Bugs and Issues

Please report any bugs / problems / suggestions to the github Issue Tracker .

Another Note

Note: I do not check curse PM’s or curse comments very often, if you want instant feedback send me a tweet or put your bug/suggestion in the issue tracker!