Ender Thing by gigaherz

Enderthing* provides the ability to have globally-shared color-coded inventories.

(* Name subject to change)

WARNING: Data loss bug in versions 0.5.4 and earlier

If you die in 0.5.4 and earlier, the contents of your private inventories WILL be lost, with no way to recover the data other than a world backup! Please upgrade ASAP, as the new storage system introduced in 0.6 does not have this issue.

Importing private inventories from 0.5.x to 0.6.x

Enderthing 0.6 changed the way the private inventories are stored, which requires importing the data. There exists a rudimentary import feature built into the mod, that will remain enabled the first time the server (client if SSP) starts after the update. This will import the data from players that log in during this session. Data for players that log in while the import feature is off MAY be lost, so please be careful. If needed, this feature may be re-enabled by setting it back to true in the config file, but it will turn itself off again once the server starts.

# Configuration file

compatibility {
    B:ImportCapabilityPrivateData=true
}

Translations Welcome!

You can contribute translations at the project’s GitHub page. Just clone the repository or use the web editor, it’s easy!

Current Featues

  • Now available on both MC 1.8.9 and 1.9!
  • Ender Key: By shift-rightclicking on an Ender Chest, you can open the shared inventory corresponding to the color code of the key. Anywhere, any time.
    • Private Keys: These items act like the normal keys, but instead of opening a global inventory, the inventory is player-bound instead, which means other players will get separate inventories from you.
  • Ender Lock: By shift-rightclicking on an Ender Chest, you can permanently convert this chest into an Ender Key Chest, which will allow hoppers and other pipes to access the chest.
    • If you use the lock on an already-keyed chest, the old lock will pop off, meaning it’s reusable.
    • If you want to de-key a chest, put it on your hand, and shift-rightclick on air.
    • Private Locks: Similarly to keys, they act like normal locks, but with a caveat: Private chests can not be automated, since the inventory is bound exclusively to the player.
  • Ender Key Chest
    • Use Silk Touch to break without losing the Eye, like in vanilla!
    • Clicking the areas around the pieces at the top with dyes will change the colors. Note that this acts on the top face, not the wool pieces themselves.
  • Ender Packs: Same principles as the chests and keys: normal ones access the global network, private ones access the private network.
  • Ender Security Card: Once bound to a player, the card can be used to bind a chest to a player, so that the inventory becomes automatable.

Potential Features

  • Capacity Upgrades?
    • They would complicate the implementation quite a lot so I don’t know that I want this.
  • Fluids?
    • There are already other mods doing Ender Tanks. My approach would have to be different in some way.

Support and Contact

Please use the GitHub issue tracker for issue reports and feature requests. Link is available through the curseforge project page.

Resource

http://minecraft.curseforge.com/projects/enderthing

License