This mod replaces the generic “stone” in Minecraft with real-world rock types.
If you would like to leave a comment, please go to the minecraftforum.net thread:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2233909-mineralogy-mod
This mod requires that you install Minecraft Forge version 1.7.10-10.13.1.1219 or later (earlier versions of Forge for Minecraft 1.7.10 may work, but no guarentees).
After you have successfully installed Forge, simply place the file mineralogy-#.#.jar in your mods folder. You can get the mineralogy-#.#.jar file (as well as the texture packs) from the Releases tab of this repository page.
There are three levels of texture resolution available. The default textures are low-resolution (16×16 pixels, same as Minecraft), but I recommend trying the high-resolution (64×64 pixels) textures via the high-res texture pack (available on the Release page).
Q: Why make this mod?
A: Minecraft is a game that involves a lot of mining, yet it takes very little inspiration from actual geology. I made this mod to give Minecraft more of a geology vibe. After all, there’s no mineral called “stone” in the geology textbook.
Q: Where’s the cobblestone?!
A: Many of the stone types can be used as cobblestone or as stone in crafting recipes. If you want “Stone”, smelt gravel. If you want “Cobblestone”, craft two blocks of rock with 2 blocks of gravel.
Q: There’s too much lag when generating new chunks!
A: Yes, that can happen. Mineralogy puts a lot more computation into world generation, so you don’t want to run the server (or play single-player) on a computer with a slow CPU. I tried to improve performance as much as possible, but there’s no getting around the fact that the stone type needs to be calculated for every single underground block in the game.
Q: Why do the ores look funny?
A: I re-textured the ores to better match the appearance of the new rock types. You can change them back by making your own texture pack from the default Minecraft resources.