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World of Dragons 14.15.147

42 I say, 42! But what was the question?

Putting my new logo everywhere!

Added a scaffold providing mod.







FTB MONEY ::>ChangeLog

FTB QUESTS ::>ChangeLog




JEI ::>ChangeLog


NO POLES ::>ChangeLog



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Author: kreezxil

Started gaming, computing and programming back in late 70's around the release of the first Star Wars movie. My first computer was a Commodore 64 that I received for a combined Christmas and Birthday present. The computer came with a tape drive that saved and loaded programs from a cassette tape. The same kind we recorded on audio back then. I remember it would take 4 hours to load a 16k program! I don't miss those days in that regard. Over the years I've learned both the operating systems, the hardware and basic coding disciplines need to maintain and tweak the following systems. The complete Commodore Amiga line, every pc clone model class from the 8086 to to the Pentium. Noteable Operating Systems are Commodore Basic (64/128), GEOS, Amiga OS (all versions), Mac OS (all versions), Windows OS (all versions, including dos ), CPM just because I wanted to see what the predecessor to MSDOS and DR-DOS was. Over the course of all these years, I have learned most of the batch languages out including the JCL from the DEC Class VAX/VMS systems, Amiga Rexx, and more. The number of programming languages I am familiar with and have coded in are numerous and even more if count being asked to help debug the code of other projects. Those range from Basic, to C, to C++ to Java to HTML and on and on and on. In all this, I have always centered on either creating game or enhancing a game. For the better of 90's that was for a Text based MMORPG (Massively Multiplayer Online Role Playing Game) known as a Mud or Multi User Domain/Dungeon, sometimes known as a Maximum Undergrad Destroyer for the sheer number of college level dropouts it created and partly because college sysadmins would allow the game to be installed on their servers. That game supported the first real-time object oriented language first known as LPC (Lars Pensj C) and then later MudOS when LPC became open sourced. MudOS was the predecessor to Everquest when some enterprising individuals decided to put a graphical front end on it. and well the list goes on ... My roots are long and deep, I have the experience and passion, support me and we can be great together!